

First, there were quality-of-life updates to the platforming components of the game. The result was our fourth-ranked game: Going Commando, released in 2003 (known as Locked and Loaded elsewhere). In the words of the studio at an amazing "15 Years of Ratchet & Clank: A Lombax Story" presentation at GDC: "Ratchet was a bit of a dick, who was sarcastic and not overly likeable." Insomniac wanted to improve the platforming and integrate a few of the systems into a more cohesive whole. I won’t stand in the way of the mighty internet on this one.But, the team still wanted to improve on its work.
/cdn.vox-cdn.com/uploads/chorus_image/image/25421097/10592432886_0741ab0cf5_o.0.jpg)
There are reddit threads filled with hate and video essays about it. It has low damage output and works seemingly at random. It only works when Clank is with Ratchet, and he isn’t around for quite a while in Going Commando. I heard on the grapevine that this so-called-weapon does not have much zip for a zapper. The Notoriously Bad Weapon - Clank Zapper
